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See:
Description
| Class Summary | |
|---|---|
| BearingDistAlt | BearingDistAlt represents a distance in a geodetic frame; its TrueBearing and Distance components are the values of the TgVector, and the Altitude adds a 3D component. |
| DIS_PositionVector | A Position Vector represents a distance by containing the x,y,z distance components in the DIS rectangular coordinate frame. |
| DIS_VelocityVector | A Velocity Vector represents a velocity by containing the x,y,z Speed components in the DIS rectangular coordinate frame. |
| ErrorVector | See the source: DIS_VelocityVector.java |
| LLA_PositionVector | Deprecated. May delete this: the magnitude calculation is dependent on the initial position that this vector is based on, and so this class may be impractical for general use. |
| NED_PositionVector | A Position Vector represents a distance by containing the x,y,z Distance components in the North-East-Down rectangular coordinate frame. |
| NED_VelocityVector | An NED_VelocityVector represents a velocity by containing the x,y,z Speed components in the North-East-Down rectangular coordinate frame. |
| OutputVector | See the source: DIS_VelocityVector.java |
| RectangularPositionVector | A RectangularPositionVector represents a position in a rectangular coordinate system by containing the X, Y, and Z Distance components. |
| Tg2dVector | A Tg2dVector has both magnitude and direction in two dimentions by having a separate AMeasure represting a unit value for each field This class implements vector operations that are used in the TGF simulation. |
| Tg3dVector<X extends AMeasure,Y extends AMeasure,Z extends AMeasure,M extends AMeasure> | A Tg3dVector is a three-component vector of related unit types with an associated magnitude. |
| Tg4dVector | Extend this class for to create a four-dimentional vector See the source: Tg4dVector.java |
| TgVector | A TgVector has both a magnitude and direction (currently restricted to TrueBearing directions). |
| VelocityVector | A VelocityVector represents a velocity in a rectangular coordinate system by containing the X, Y, and Z Speed components. |
The simulation required a representation of a Vector, no Vector representation was approiate for our simulation requirements so we have our own.
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